Alternative Wrestling Games

Numbers Up (2)

BearhugAddict (3)

3/13/2011 11:53 AM

Numbers Up (2)

This is a wrestling game for two players, a Heel and a Jobber. 2 dice are also required.

The Heel selects holds he likes to use - roughly half a dozen, and decides on the order he wishes to apply them.

Then roll 2 dice and add the scores to see how long the first hold is applied for. A total score of 7 means 7 minutes, etc. The Jobber then put in that hold for that time without being let free.

Next 1 die is rolled and the number reduced by 1, to determine the Jobber's rest period. If the roll is 1, then there is no rest period and the next hold is rolled for and immediately applied. Otherwise, the Jobber can get a rest period of between 1 and 5 minutes. Then both dice are rolled and the next hold on the list is applied for that total.

Possible variants include assigning a number 1-6 to each of the holds the Heel chose and rolling for them as well as for the duration, so that the Jobber doesn't know what he will be put in, or how many times that hold will be repeated.

Times can be varied too by using more than 2 dice, or adding the scores and applying for a set number of seconds for each "point", reducing to 30 seconds for beginners or increasing to 90, 120 or higher seconds per point for advanced Jobbers.

Alternatively the Heel could roll the dice, get the score and THEN decide which hold he wanted to use. If he had a favourite really cruel hold he could use that when he got his maximum score/duration.

As another variant the rolling and hold selection could all be done initially so the `match' would all be planned out beforehand and the Jobber would know exactly what was coming and might dread some of that even more.

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Glaslyn (0)

15 days ago

(In reply to this)

> Alternatively the Heel could roll the dice, get the score and THEN decide which hold he wanted to use. If he had a favourite really cruel hold he could use that when he got his maximum score/duration.

Now that variation I do like. Maybe because it puts just a little pressure on the heel - let's say they roll a 9, is that high enough to use their favourite hold on, or do they want to hope for a higher roll later to use it for?

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jobbertoy (5)

15 days ago

(In reply to this)

An extra variant: if the dice roll double, they jobber get that number of extra rounds. Imagine being in the last round and the jobber completely wrecked and then roll a double...a double 6

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